Showing posts with label Virtual Reality (VR) in Gaming Market Forecast. Show all posts
Showing posts with label Virtual Reality (VR) in Gaming Market Forecast. Show all posts

Thursday, 17 January 2019

Virtual Reality (VR) in Gaming Market Estimated to Reach USD 48 Billion by 2026 | Polaris Market Research

New York City, 17 January 2019: The Report “Virtual Reality (VR) in Gaming Market [By Component (Hardware, Software); By Device (Smartphone, Gaming Console, Laptop/Desktop); By Regions]: Market Size & Forecast, 2017 – 2026”  The worldwide Global Virtual Reality (VR) in Gaming market is anticipated to reach USD 48.2 billion by 2026. By Geography, North America region accounted for the largest share for VR gaming in terms of revenue globally in 2017.

The growth of North American market is attributed to accessibility of advanced gaming technology as well as acceptance and adoption of VR gaming products including head mounted displays. Further, Europe accounted for the second dominating region in 2017. However, Asia Pacific is projected to witness the highest growth during the forecast period attributed to constantly increasing online gamers in developing countries such as China and India and a strong gamers base in countries such as Japan, Korea, Singapore, Malaysia and Indonesia.

Browse Research Report On Virtual Reality (VR) in Gaming Analysis : https://www.polarismarketresearch.com/industry-analysis/virtual-reality-vr-in-gaming-market/

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The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing users’ attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.

The hardware component segment of VR in gaming market held more than 50% of the market share in 2016 and is further expected to lead during the forecast period. The high-cost of hardware components is the major factor for the increasing growth. However, with the increasing demand for these products, the prices are expected to decrease in the near future.

The hardware segment is expected to grow very rapidly, the software segment is anticipated to experience modest growth. Adoption of the virtual reality technology has raised user expectation for enhanced software solutions, hence increasing challenges for developers than before.

The players operating in the market are constantly focusing on development of new products to efficiently compete in the highly aggressive market for VR gaming. For instance, Sony launched Project Morpheus VR heads, a head mounted display device that offers high resolution and efficient tracking accuracy.

Access Press Release of  Virtual Reality (VR) in Gaming Market  Research Report By Polaris Market Research

Leading Companies Player Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (Oculus), Google, Inc., HTC Corporation, and Tesla Studios among others.

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