In-Flight Entertainment are the amusements that are
available to the passengers during airborne journey. This have changed from
overhead monitors to seat back computers loaded with many of the entertainment
things such as movies, shows, and music among others.
Growing customer demand for connectivity in flights is one
of the major driver for the growth in the in-flight entertainment market.
However, high cost associated with implementation of these IFE system can act
as a restraining factor in the market. The growing market trend in in-flight
entertainment systems market is the adoption of BYOD model and the growing
demand for broadband connectivity which will further boost the market.
The "Global In-Flight Entertainment Systems Market
Analysis to 2025" is a specialized and in-depth study of the in-flight
entertainment systems industry with a focus on the global market trend. The
report aims to provide an overview of global in-flight entertainment systems
market with detailed market segmentation by fit, aircraft type, product type,
and geography. The global in-flight entertainment systems market is expected to
witness high growth during the forecast period. The report provides key
statistics on the market status of the leading market players and offers key
trends and opportunities in the market.
The report provides a detailed overview of the industry
including both qualitative and quantitative information. It provides overview
and forecast of the global in-flight entertainment systems market based on fit,
aircraft type, and product type. It also provides market size and forecast till
2025 for overall in-flight entertainment systems market with respect to five major
regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and
Africa (MEA) and South America (SAM). The market by each region is later
sub-segmented by respective countries and segments. The report covers analysis
and forecast of 15 counties globally along with current trend and opportunities
prevailing in the region.
Besides this, the report analyzes factors affecting market
from both demand and supply side and further evaluates market dynamics
effecting the market during the forecast period i.e., drivers, restraints,
opportunities, and future trend. The report also provides exhaustive PORTER
analysis.
Also, key in-flight entertainment systems market players
influencing the market are profiled in the study along with their SWOT analysis
and market strategies. The report also focuses on leading industry players with
information such as company profiles, products and services offered, financial
information of last 3 years, key development in past five years. Some of the
key players influencing the market are Zodiac Aerospace, Gogo LLC, Thales
Group, Honeywell International Inc., Rockwell Collins Inc., Global Eagle
Entertainment Inc., Lufthansa Systems GmbH & Co. KG, Panasonic Avionics
Corporation, Viasat Inc., and Digecor Inc. among others.
Global In-Flight
Entertainment Market Players:
1.
Zodiac Aerospace
2.
Gogo LLC
3.
Thales Group
4.
Honeywell International Inc.
5.
Rockwell Collins Inc.
6.
Global Eagle Entertainment Inc.
7.
Lufthansa Systems GmbH & Co. KG
8.
Panasonic Avionics Corporation
9.
Viasat Inc.
10.
Digecor Inc.
Complete
Report is Available at http://www.reportsweb.com/in-flight-entertainment-market
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